# GAMIFICATION PROJECTS

**GAMIFICATION PROJECTS**

Here are some gamification projects we have worked on. We create tailored solutions to meet our clients' needs. We love ambitious projects.

## Escape room-style challenge for exhibition

**Client**: Zoopa

Web application for mobile browsers that complements the exhibition of a television program. The challenge guides the visitor through various rooms where they must solve tasks by interacting with the exhibition.

![Escape room-style challenge for exhibition](https://fra1.digitaloceanspaces.com/remoteboost/teambuilding_prod/images/crims.2e16d0ba.fill-800x600.png?AWSAccessKeyId=DO0068BTHWUP8GXL38BR&Signature=Hj9Xc81r5TfHx2M9t8H8aLoeVkU%3D&Expires=1781889521)

## Stand Challenge

![Stand Challenge](https://fra1.digitaloceanspaces.com/remoteboost/teambuilding_prod/images/original_imagesMockup-Cruceros.2e16d0ba.fill-800x600.jpg?AWSAccessKeyId=DO0068BTHWUP8GXL38BR&Signature=0QcOTCZ4ExyB6GvFHDXG%2B97bZnI%3D&Expires=1781889521)

Creation of a platform to gamify interaction with booths at trade shows. It allows for the creation of interactive challenges where participants must find hidden QRs and solve tasks that teach them about the booth.

## Adaptation of the SYNERGYK game for Catalyst

**Client**: Catalyst

Following the international licensing agreement for the global team building conglomerate Catalyst, a new version of [SYNERGYK](https://teaminglabs.com/en/team-building/escape-room/synergyk) has been developed to meet their needs. The new version includes hardware enhancements to make it more portable and easier to repair, as well as new software features requested by the client. Additionally, a mass production of game sets has been undertaken to service the more than 15 countries where it will be available.

![Adaptation of the SYNERGYK game for Catalyst](https://fra1.digitaloceanspaces.com/remoteboost/teambuilding_prod/images/syn-1-600x400.2e16d0ba.fill-800x600.jpg?AWSAccessKeyId=DO0068BTHWUP8GXL38BR&Signature=xd%2FlIC3UfS%2BYMqx6iPoljUerdRw%3D&Expires=1781889521)

## Virtual cybersecurity and career development escape room

![Virtual cybersecurity and career development escape room](https://fra1.digitaloceanspaces.com/remoteboost/teambuilding_prod/images/sg.2e16d0ba.fill-800x600.png?AWSAccessKeyId=DO0068BTHWUP8GXL38BR&Signature=gwxm9Gpead756Lj4d9%2B8mLlOsgw%3D&Expires=1781889521)

**Client**: Saint Gobain Spain

Creation of two training games for different departments of Saint Gobain. One game focuses on career development for the "Career Day" event, and the other addresses cybersecurity for cybersecurity training sessions. Both games have been developed on the Escaping.io platform.

## Virtual training escape room

**Client**: Astra Zeneca UAE

Creation of a training game focused on a new protocol for launching pharmaceutical products. The training has been conducted in both virtual and hybrid formats across various locations in the Gulf countries. The game has been developed on the Escaping.io platform.

![Virtual training escape room](https://fra1.digitaloceanspaces.com/remoteboost/teambuilding_prod/images/az.2e16d0ba.fill-800x600.png?AWSAccessKeyId=DO0068BTHWUP8GXL38BR&Signature=ZzFRtD5qdp6rsUUwSKCEjrR84TY%3D&Expires=1781889521)

## Activity to Strengthen Company Culture

![Activity to Strengthen Company Culture](https://fra1.digitaloceanspaces.com/remoteboost/teambuilding_prod/images/yaba.2e16d0ba.fill-800x600.png?AWSAccessKeyId=DO0068BTHWUP8GXL38BR&Signature=qJT0IX7SgRaAqnRnViLf7qUCGBg%3D&Expires=1781889521)

**Client**: YABA

Adaptation of the Virtual Social activity with personalized content to create a team building session centered around the company's values. This project has been the culmination of a process to define the client's corporate culture.

## Virtual game for FCB events

**Client**: Tuset Eventos

Game for virtual corporate events for Barça. This is a virtual escape room developed on the Escaping.io platform that tests participants' knowledge of the club.

![Virtual game for FCB events](https://fra1.digitaloceanspaces.com/remoteboost/teambuilding_prod/images/yaba-copia.2e16d0ba.fill-800x600.png?AWSAccessKeyId=DO0068BTHWUP8GXL38BR&Signature=RRl2%2BXLF%2BIEXDgGYkqw312dG39M%3D&Expires=1781889521)

## Virtual challenge to promote tourism

![Virtual challenge to promote tourism](https://fra1.digitaloceanspaces.com/remoteboost/teambuilding_prod/images/ezgif-2-5497e7d9d9.2e16d0ba.fill-800x600.jpg?AWSAccessKeyId=DO0068BTHWUP8GXL38BR&Signature=WzMYf2kR0aQMy9uttdK5t4M9Vvg%3D&Expires=1781889521)

**Client**: Zoopa

Virtual challenge to promote sports tourism from the French audience to Catalonia. The challenge involves several influencers from the sports world.

## Frequently Asked Questions

Gamification involves applying game mechanics such as points, challenges, levels, rewards, and rankings to work or training environments, with the aim of increasing motivation, engagement, participation, and collaboration.

We offer customized projects that can include team challenges, competitions, game dynamics tailored to specific objectives, simulations, gamified training activities, or interactive experiences aimed at fostering cohesion, engagement, or corporate learning.

-   Improvement of participant engagement and motivation.

-   Increased collaboration and communication among team members.

-   Enhanced learning, retention of concepts, and development of soft skills.

-   A more dynamic, participative work environment connected to corporate values.

For companies of any size looking to strengthen team culture, enhance internal training, increase engagement, integrate innovative dynamics, or transform internal processes into more playful and motivating experiences.

Yes, gamification is particularly effective in training processes, soft skills development, internal training, or onboarding, combining learning with engagement.
